1. REFLECTIONS ON BERGSON
a. articulations between time and space and how they come out architecturally
b. spatial ideas become placeholderss for lost moments
2. REFLECTIONS ON BUILDINGS AS ARTIFACTS THAT PRODUCE CULTURE
a. Find any projects that deal with endurance, ideology, political malleability, immersive passivity (allows surrounds to infiltrate), the eternal gaze, ambiguity of position in space, product of the times, constantly changing experience, escapism, didactic place, unnatural inhabitation, and time-keeping.
b. Ruination as a contemporary condition coincident to inhabitation
c. the ruin as cultural performance v. that of display (modification of the ruin over time and the live archive?)
d. introduce the idea of ruination-ergo-time, and what would happen if you could inhabit the ruin through ruination (what on earth does this mean?)
3. RUINATION AND TIME :: RUIN AND PLACE
a. ruination v. decay
b. assignment of meaning as deferred to place, and what is the placeless ruin?
4. INSTRUMENTAL DIAGRAMS FOR THE MEASURING OF THINGS NOT NECESSARILY NUMERICAL
5. TRANSITIONS TO EXPERIENCE
a. spatial sequencing: the cinematic and the use of space through movement and time--the in-between, flux, etc.
b. the observation of ruination--from what gaze and stance?
6. GIVEN THE ABOVE, CATALOGUE OF DEVICES, METHODOLOGIES, AND ARTIFACTS WHICH REFER TO THE DESIGN PROCESS
7. FORMULATE ARGUMENT THAT IS DESIGN-ORIENTED